
Last year’s Dragon Age: The Veilguard emerged as a good but not great entry in the venerable RPG series after a famously troubled development. After publisher EA announced that the game had sold below its expectations, CEO Andrew Wilson said in the company’s most recent financial call that he knows what went wrong — it should have been a live-service game.
“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared world features and deeper engagement alongside high-quality narratives in this beloved category,” Wilson said.