
For a world stretched across floating islands in the clouds, lush fields and valleys on the surface, and an equally expansive dungeon hidden just beneath, The Legend of Zelda: Tears of the Kingdom's map loads the three tiers with shocking speed - and it's all because Nintendo developers were able to predict when Link might dive down into The Depths.
During Japan's Computer Entertainment Development Conference, director Hidemaro Fujibayashi and engineer Kenichi Hirose took a deep dive into Tears of the Kingdom's development via a lecture (reported by Famitsu, translated by Automaton), where some developers explained how a Nintendo Switch was magically able to fight off combustion while running a game of that magnitude.