
Nightingale's RPG credentials are apparent right away. Yes, this is absolutely a survival game full of crafting, building and managing annoying hunger, thirst and heat meters, but unsurprisingly his decades at BioWare have left a mark on Inflexion Games boss Aaryn Flynn.
I'm not talking about the crunchy numbers side of RPGs, but more the broad philosophy of story-driven games like Baldur's Gate and Mass Effect; games that favour world building, where the pace makes room for storytelling and in turn helps to gently create a tangible sense of place.