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PC Gamer
PC Gamer
Lincoln Carpenter

Nightingale devs say they're 'not satisfied' with the game, its reception, or its player numbers, but they've got big improvements coming

Last week, Inflexion Games published a YouTube video in which CEO Aaron Flynn and art and audio director Neil Thomson assessed the current state of Nightingale and where the studio hopes to take its gaslamp fantasy survival game next. Inflexion's assessment was unconventionally frank: "We are not satisfied with where the game is at, we're not satisfied with the overall sentiment, we're not satisfied with our player numbers," Flynn said.

Despite the video's vaguely uncomfortable air—watching it felt like the two developers were expecting me to scold them—it's admirable for its candor. In updates released since Nightingale's early access debut in February, Flynn says the studio has worked to address the "shortcomings of the experience," adding a much-requested singleplayer mode and a host of quality-of-life updates. To Nightingale's credit, while its Steam rating sits at an overall "Mixed," its recent reviews have come in at a rosier "Mostly Positive."

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