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PC Gamer
PC Gamer
Andy Chalk

Nightingale devs are 'not happy' with the current state of the game, fixes for disconnections are coming—but the offline mode still doesn't have a timeline

Nightingale screenshot - first-person view of a hand conjuring magic and a warhammer, facing a humanoid NPC.

Three weeks after the launch of the neo-Victorian survival game Nightingale, Inflexion Games boss Aaryn Flynn says there are aspects of the game the studio isn't happy with, but that fixes and improvements including a new patch aimed at eliminating disconnections from the game are on the way.

Nightingale got off to a strong start when it launched into early access on February 20, but, like so many other games, ran into trouble with its servers. The situation was made worse by Nightingale's always-online requirement, even for solo play. The Steam user rating quickly slid to "mixed," and the concurrent player count tailed off rapidly. It's not a doom-and-gloom scenario—there are still thousands of people playing the game at any given time—but there's definitely work to be done, as Flynn acknowledged in a recent update.

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