
Nier and Drakengard maker Yoko Taro doesn't have many regrets when it comes to his games, but he also doesn't feel like he's ever created his so-called "perfect cube."
Taro himself made the analogy between game development and clay making in a chat with Archipel, explaining that both processes are about non-stop iteration. "I would say that building a story is like making a cube out of clay," Taro said. "You make it, but every time you look at it, you find a side that's crooked. Then you manipulate it again, just to realize that it's crooked somewhere else. That feeling keeps going on forever."