A thing that often happens in this line of work is: a developer or PR person enthusiastically trying to convince you that a not-especially-interesting game is actually incredibly innovative and exciting. The Gamescom demo for Nekome: Nazi Hunter is the first time I have been in the reverse position: I thought the game was interesting, well-timed, and politically bold—the studio was keen to convince me it wasn't.
The demo of Nekome I played goes hard. The Nazi haut-monde—an identikit line-up of chisel-jawed pigs—has gathered for a sumptuous dinner, and to chortle with one another about European death camps and the inevitable victory of the Aryan race over its lessers. Only one figure stands out: the meek waiter, with dark hair and skin, who caps off the boss Nazi's opening speech by revealing a severed Wehrmacht head beneath a silver cloche.