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PC Gamer
PC Gamer
Fraser Brown

Neglecting the mod scene is just 'silly', says dev whose team went from making mods to officially working on Doom, Quake and Wolfenstein: 'It's so short-sighted not to support it'

Enemy Territory battle.

Modding is often held up as one of the best things about PC gaming. Mods keep games like Skyrim and Minecraft perpetually vital, and plenty of developers, from Bethesda to Paradox, hire modders from their respective communities to become full-time game designers.

Yet modders sometimes live in fear of having all their hard work taken down by overly protective publishers, and plenty of companies have been slow to embrace the modding scenes that have sprouted up around their games—though this is certainly less the case than it used to be.

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