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Elie Gould

Naughty Dog has a new goal to 'eliminate crunch' after the production of The Last of Us Part 2

Character lying down on a bed.

The developers of The Last of Us Part 2, Naughty Dog, reveal what it's like to work with 'crunch' and how the team is hopefully heading towards a future that doesn't include it. 

'Crunch' refers to the idea of encouraging workers to spend extra time and work long and hard hours to meet unrealistic deadlines. It's a prevalent issue in the games industry as many bigger developers and publishers are putting more and more pressure on developers. A new documentary following the production of The Last of Us Part 2 touches upon the issue and how it affected the team. 

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