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GamesRadar
GamesRadar
Technology
Tom Regan

My first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds: "We've been refining this formula for over 20 years now"

Key art for Den of Wolves showing a squad of four wolves with unique masks.

10 Chambers was founded in 2015 by Payday creator Ulf Anderson. Recruiting a boss battle-worthy collective of nine of his most formidable friends and collaborators, each chamber represents a different co-founder. A decade later. The unexpected success of 2019's co-op horror shooter GTFO has seen the smoking gun of an FPS studio balloon into a team of over 100. Yet while many expected 10 Chambers to double down on the success of the 2.5million selling GTFO, the Swedish studio is instead returning to the heist genre its founders pioneered. Enter Payday's sci-fi spiritual successor – Den Of Wolves.

"This game has been in Ulf's mind, since a few months into the production of the first Payday," explains 10 Chambers co-founder and audio director Simon Viklund. "Quite early in production of the first Payday game, we realised that [we] can't do this and that, because of the contemporary setting. So Ulf put Payday in the future, as a concept [...] for 10 Chambers to do."

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