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GamesRadar
GamesRadar
Technology
Iain Harris

Monster Hunter Wilds feels more like a traditional RPG, but the director says that just sort of happened: "It was a natural outcome of our other decisions that hopefully makes sense"

Monster Hunter Wilds beta and trailer screenshots.

Monster Hunter Wilds feels more like a traditional RPG than other entries in the beloved series. But, director Yuya Tokuda says that came about naturally and eventually over the development cycle – rather than as a design decision made from the start.

Having gone hands-on with Monster Hunter Wilds previously, we noticed more of a traditional kind of RPG experience compared to previous games regarding the kind of front-facing story and structured chapters you get. Given the chance to speak to Tokuda lately, we ask if there was a push for this type of content to appeal to or help guide players unfamiliar with Monster Hunter to get into the game.

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