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GamesRadar
GamesRadar
Technology
Iain Harris

Monster Hunter Wilds director thinks the weapon balance is much closer this time: "They're all hopefully nearly as viable as each other," but he's "confident, not cocky"

Monster Hunter Wilds greatsword swing at leviathan.

After two big betas to gather feedback, Monster Hunter Wilds' director hopes weapons are just about balanced across the board. While director Yuya Tokuda is feeling confident as launch nears, though, he's not getting "cocky."

The battle for balance hangs over many action-based games that feature weapons of some sort– many fans gravitate to what's 'broken' because it's fun, though that often leaves plenty of other toys or gadgets gathering dust.

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