
After two big betas to gather feedback, Monster Hunter Wilds' director hopes weapons are just about balanced across the board. While director Yuya Tokuda is feeling confident as launch nears, though, he's not getting "cocky."
The battle for balance hangs over many action-based games that feature weapons of some sort– many fans gravitate to what's 'broken' because it's fun, though that often leaves plenty of other toys or gadgets gathering dust.