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PC Gamer
PC Gamer
Wes Fenlon

Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'

Long before he was the director of Monster Hunter Wilds, Yuya Tokuda was a Monster Hunter fan. His first credited game in the series after joining Capcom was the third, 2005's Monster Hunter Freedom. But even before then he apparently knew exactly what drew him to Monster Hunter.

"My background with the series is I hadn't yet joined Capcom when the first Monster Hunter came out. I was so bowled over when I saw the trailers for that game: I was impressed with how it was already, from the very first title, trying to depict a convincing ecosystem where the monsters were part of a world and it wasn't just bosses on a game stage, so to speak," Tokuda said in an interview at Summer Game Fest. 

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