Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Austin Wood

Monster Hunter Wilds devs know players love the beta's buggy origami monsters: "It was a nice thing to see that people were enjoying it in a way that they were having fun"

Monster Hunter Wilds beta low poly bug.

The second Monster Hunter Wilds beta has begun, and although Arkveld and Gypceros have been added in as new monsters to hunt, this vertical slice of the game doesn't have the technical polish or balance changes that Capcom has cooked up since the first beta. Heck, it's noticeably behind the build we played for our Monster Hunter Wilds hands-on preview last year. Consequently, the same old beta bugs have come up again, but at this point many players are actually happy to see the now-beloved low-poly monsters back to their old hijinks – and the folks making the game are happy you like them.

In the first beta, PC players found that, seemingly due to GPU bottlenecks or loading issues (depending on your rig), monsters and characters in Monster Hunter Wilds would occasionally end up lacking, well, dimensions. In most cases, there'd be missing textures or large details, but severe examples can cough up flailing oblong chimeras that make the Fighting Polygon Team from Super Smash Bros. look certifiably high-def.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.