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TechRadar
TechRadar
James Pickard

Monster Hunter Stories 3 offers a dream sandbox to catch, train, and grow your team of monsters – but I just can't vibe with it

A screenshot from Monster Hunter Stories 3 Twisted Reflection.

When the squealing young recruit and the yappy Palico screeched “WE DID IT” for the dozenth time after I successfully pressed square to land a basic attack on an enemy, I let out a despondent sigh. I’m not sure how long I can keep this up. More than anything, I’m disappointed to feel this way. There should be a lot about Monster Hunter Stories 3 that I enjoy. But, boy, does the tone make it tough to like.

I understand this is predominantly a me problem, and is something I wish I could overlook after spending time in the opening hours of the latest turn-based monster-catching spin-off of Capcom's behemoth series. This third entry offers another opportunity to get out of the harsh and untamed wilderness and instead visit the Ghibli-esque kingdom of Azuria, where you take on the role of a monster rider and heir to the throne amidst some political instability with another neighbouring region.

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