I always felt like something was missing from Sea of Thieves. I loved the sailing and general moment-to-moment play of Rare's open world pirate sim, but the game's thin worldbuilding and lack of meaningful questlines often left me feeling adrift. Rare has made admirable attempts to right the ship with additional quests and storytelling since launch, but it still never quite captured my imagination in the way I hoped it might.
Anyway, it appears the reason I never gelled with Sea of Thieves is simply because it wasn't Monkey Island. I know this because Microsoft has just announced an expansion to Sea of Thieves themed around LucasArts' legendary adventure games, and suddenly I couldn't be more excited to set sail in Rare's a-vast ocean.