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PC Gamer
PC Gamer
Harvey Randall

MMO players just don't want a rigid casual/hardcore divide anymore—and all the big games know it

A World of Warcraft Orc casting a spell with a nother Orc behind them.
Terminally Online

This is Terminally Online: PC Gamer's very own MMORPG column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

My credentials? Well, I've had the fortune—or misfortune, if you will—to've been playing MMOs for most of my life, and I will be playing them until they no longer exist or until I am dead. In other words? I'm Terminally Online.

I've noticed a recent trend—I say recent, more a slow slide taking place over the past decade—of MMORPGs doing away with the casual/hardcore split. See, in the olden days, there were the tryhards and the try-nots. The elite and the n00bs. The sweats and the… dry people. I'm not sure what the opposite of a sweat is.

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