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PC Gamer
PC Gamer
Harvey Randall

Microsoft made $27.2 billion in 3 months and still chose to lay 9,000 people off, in case you thought there was simply no other way

Phil Spencer, chief executive officer of gaming at Microsoft Corp., arrives to court in San Francisco, California, US, on Wednesday, June 28, 2023. Microsoft and Activision Blizzard CEOs are expected to testify to persuade a federal judge in California to reject the Federal Trade Commission's effort to block their $69 billion deal. Photographer: Philip Pacheco/Bloomberg via Getty Images.

Every time I feel like I'm getting a handle on the growth-based nature of capitalism—the idea that the number has to go up, and simply making a profit isn't enough, yadda yadda—a stat in an earnings report clocks me over the head and uproots me from whatever mooring I thought I had. For example, did you know that Microsoft made $27.2 billion in net income in its most recent financial quarter?

That's 27,000 million dollars, or roughly 0.39 Blizzard acquisitions. If we take Glassdoor's median average game developer salary of $81,000 a year at face value, that's enough to pay the salaries of 335,802 developers for a year. If I do any more napkin math I'm gonna make myself too sad.

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