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PC Gamer
PC Gamer
Jeremy Laird

Microsoft announces Shader Model 6.10 preview, bringing neural rendering into the mainstream and just maybe making the games industry a bit less reliant on Nvidia

A screenshot of DLSS 5 running in Starfield.

Much of the die space of modern GPUs is given over to functionality that's not part of the traditional rendering pipeline. Sometimes, that feels like a bit of a waste. Which is why Microsoft's new Shader Model 6.10 preview, announced yesterday, could be mostly good news. It's making matrix math part of the official DirectX API suite. And that means neural rendering in all its various, magical and worrisome forms will be a core part of DirectX.

There are several elements to Microsoft's new Shader Model 6.10 package, including changes to shared shader memory management and raytracing tweaks. But it's arguably the "Matrix" feature that's most interesting.

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