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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Metroid Prime 4: Beyond review: "The series' atmosphere has never been better, while being dragged down by a boring overworld and clunky psychic powers"

A crop of the Metroid Prime 4: Beyond key art showing Samus Aran - in her sci-fi style red and yellow power suit armor - on a purple background reaching out her hand to use purple psychic powers while statues of aliens loom in the background.

I didn't need psychic powers to predict how Metroid Prime 4: Beyond was going to go, even if bounty hunter Samus Aran quickly gains mind-bending abilities of her own when she's mysteriously transported to Viewros, ("say the line, Samus!") once the home of a now long-dead civilization. Before playing, I wasn't sure how psychic skills would fit among the rest of Samus' arsenal, and I was skeptical about adding in an almost open world-like overworld you navigate with a motorbike.

Sadly, my grumbles were on the money. Neither of these things feel good. Awkward to juggle at best, and detrimental to the overall experience at worst, their implementation feels dated. I didn't need Metroid Prime 4 to try to go 'Beyond' – I needed it to nail the fundamentals. What's frustrating is, it does. Within each dungeon-like area to explore, Metroid Prime 4 shines, mixing tactile FPS exploration with gorgeous visuals and impeccable atmosphere. But the surrounding structure ends up dragging it down – trying and failing to go 'beyond' is a curse more than a blessing.

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