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GamesRadar
GamesRadar
Technology
Kaan Serin

Metaphor: ReFantazio's original fantasy world gave the Persona 3, 4, and 5 director "freedom" to work on ideas "that we couldn't put into other games"

Metaphor: ReFantazio's protagonist smiles at his fairy companion, Gallica in an anime-style cutscene.

Long-time Persona director Katsura Hashino reckons working on the demon-hunting, high-schooling series is a little "easier" than creating a whole new world in Metaphor: ReFantazio, but the latter allowed the developers to work on ideas that they just couldn't have before.

Speaking to the Official Xbox Podcast, Persona and Metaphor: ReFantazio's Hashino said "we really had ideas we wanted to put into this game that we couldn't put into other games." He used his popular supernatural high school series as an example, too.

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