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Destructoid
Destructoid
Andrej Barovic

Members of Battlefield 6 team admit how ‘challenging’ it was to get the game to run well, especially on one console

The Battlefield 6 developer team focused really hard on making the game run as smoothly as possible, especially on hardware that is less-than-stellar by today's standards. One console in particular caused a lot of headache, but they still managed to make it work.

Playing the Battlefield 6 open beta, I truly started appreciating EA, because it was the first time in a long time that a AAA studio had a well-performing, smooth, and optimized game. And, what's more, it was just the beta, with months of testing and development time left in the tank. It ran equally well on my RX 9070 XT and my friend's 3070, despite the seeming disparity between these two pieces of hardware, which truly drives the optimization point home.

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