Get all your news in one place.
100’s of premium titles.
One app.
Start reading
Creative Bloq
Creative Bloq
Technology
Paul Hatton

Marvelous Designer 2024 review: now with improved Unreal Engine 5 support

Marvelous Designer 2024 review; a close up of a 3D jacket.
Marvelous Designer specs

Price $40 / £30 per month 
Company CLO Virtual Fashion
New features Multiple wind controllers, video capture, soft body simulation, auto convert to avatar, auto rigging, polygon optimising, texture baking, Unreal Editor via LiveSync, puckering tools

CLO Virtual Fashion has launched Marvelous Designer 2024, and it’s stronger than ever. This is a software toolset that simulates the movement of cloth in realistic ways and has become a mainstay of film VFX and video game development, mixing 3D modelling with real world fashion design workflows. It's kind of marvelous.

Ever since Marvelous Designer first debuted, it has been making waves across the 3D community, with one of its first major recognitions being Weta Digital using it for their film The Adventures of Tintin in 2011. More recently, it was great to see CLO Virtual Fashion’s co-founder, Jaden Oh, win an Academy Scientific and Technical Award for his work on the software.

Marvelous Designer 2024 sees a range of sizeable improvements to the software, including soft body simulation support, automatic avatar conversion, and a brand new live link to Unreal Engine. These, along with a host of other features, further cement Marvelous Designer’s position as the forerunner in digital clothing creation. You will need one of the best laptops for 3D modelling to get the most from Marvelous Designer 2024's tools (while it will run on an AMD Ryzen 7000 series or higher this software has been optimised for Nvidia RTX 3000 series and above - see our guide to the best Nvidia graphics cards or most powerful laptops for more info).

Marvelous Designer 2024 review: improved simulation

Designed can be cerated in a 2D viewer or taken into a 3D space and created on a model.  (Image credit: CLO Virtual Fashion Inc.)

One of the most eye-catching new features is the new Soft Body simulation, an improvement that is designed to allow for more realistic cloth-to-body interactions, helping to streamline the process of ensuring that fabric and skin interact in the most believable way possible. This is important to get right for all types of clothing, but even more so for the tight-fitting garments such as underwear.

One precarious aspect that always has the potential to trip users up is the risk of the avatar protruding out of the garment. In more free-flowing garments this is a much smaller risk, but it’s those pesky tight-fitting clothes that are much more susceptible to issues.

Unfortunately, at this stage support is only offered for Marvelous Designer’s default avatars. I do expect this to be extended in subsequent versions, but for now you’ll just have to either use their avatars or forgo being able to utilise this new feature. There is also another limitation where skin deformations can only be exported as alembic caches.

Marvelous Designer 2024 review: more automation

Marvelous Designer 2024 apes the real world way clothes are designed and made, but in a 3D app. (Image credit: CLO Virtual Fashion Inc.)
Greater control for fine wrinkles

A new puckering feature makes it easier than ever to showcase fine wrinkles in an outfit. A certain amount of fine-tuning and fiddling is still required to create those extra details, but it’s now much easier than it was. Puckering can be achieved on pattern outlines, inner line segments, and also sewing lines.

There are times a designer will need to utilise their own custom avatar on a project. This can be problematic in Marvelous Designer, because it won’t necessarily be compatible due to the lack of an appropriate skeleton. Marvelous Designer 2024 now includes a tool to automatically convert these externally created avatars into default avatar types. The converted types include the necessary internal skeleton and its associated motions.

This isn’t the only feature that will help you integrate Marvelous Designer into your art and creative production pipelines. Another example is the new EveryWear system, which helps you optimise clothing for use in real-time engines like Unreal and Unity that can’t necessarily cope with such a high level of detail. These changes, along with the others, show Marvelous Designer’s commitment to making sure the application is useful as one tool in the midst of an artist’s wider workflow. 

Marvelous Designer 2024 review: Unreal Engine 5 tools

Soft-body simulation improves accuracy with tight-fitting clothes. (Image credit: CLO Virtual Fashion Inc.)

The requirement to create realistic clothing simulations in real-time engines such as Unreal and Unity is increasing all the time. Unreal Engine 5 has its own cloth solution, which is built on Nvidia's NvCloth solver, but this doesn’t always fit into an artist’s workflow, especially if they are familiar with the tools of Marvelous Designer. There are alternative options, such as Chaos Cloth, and now Marvelous Designer joins their ranks.

Through a new sync feature, it’s possible to create a live link between Marvelous Designer and Unreal Engine 5. This means that changes can be previewed in real time without having to manually export data. A live feature like this makes the whole process as streamlined as possible.

Note though, that this feature should come with a word of warning. It still needs plenty of work to turn it into something that’s 100% reliable and full featured; use it in your production context with caution. At this stage, it doesn’t fully support fur or accessories, and you also won’t have access to it if you’re using one a MacBook Pro, even one of the new M3 Pro models, although this is part of their advertised roadmap.

Overall Marvelous Designer 2024 improves on its core features, adds some good new tools and syncs easier with the main platforms many game artists and VFX creatives use, namely Unreal Engine and Unity. What's here remains great but expect some of the newer tools to be optimised this year too.

This content originally appeared in 3D World magazine, the world's leading CG art magazine. Subscribe to 3D World at Magazines Direct.

Sign up to read this article
Read news from 100’s of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.