
Marvel's Spider-Man 2's climactic quick time event sequenced changed a lot of over the final few months of development, and Insomniac ended up scrapping months of work.
During a panel at the Game Developer's Conference this past week in San Francisco, Insomniac associate animation director James Ham revealed the development process behind the Spidey sequel's final QTE sequence. We won't spoil the actual events of Marvel's Spider-Man 2 here, but suffice it to say that the game finishes on one huge QTE sequence involving Venom.