Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Rollin Bishop

Marvel Rivals puts fun first in game balance, but new heroes and maps can still get complicated: "We joke about when we develop a hero and when we develop a new map, it's just doing science research"

Marvel's Rivals.

What sort of design philosophy goes into balancing Marvel Rivals heroes? How difficult is it, and what sort of challenges are associated with that? That's what I wanted to know during an interview with some of the folks working on Marvel Rivals at Game Developers Conference. The answer, as it turns out, is both simple and technically complicated.

"The philosophy on balancing is actually quite simple: fun," says Danny Koo, Marvel Games executive producer. "With Marvel superheroes, we always highlight the action part. With any balancing, like even before balancing, you have to understand that each individual character, when you play them first and foremost, is fun. After balancing and you playtest it internally, making sure that you preserve that fun… That's the pillar across the board and it won't change anytime soon."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.