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PC Gamer
PC Gamer
Jody Macgregor

Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump'

The Juggernaut pulls an angry face.

Marvel's profitable relationship with Capcom began with arcade beat 'em up The Punisher in 1993, but quickly switched to fighting games with X-Men: Children of the Atom in 1994. The X-Men were mega popular at the time, so it made perfect sense. One problem, however, was that Marvel was more protective of its characters in the '90s.

"I remember it was pretty challenging," Takuya "Tom" Shiraiwa, a former localization lead at Capcom, recently told Time Extension, "because they had very, very specific rules about their characters, like their behaviours and their personalities, right?"

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