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PC Gamer
PC Gamer
Rich Stanton

Marketing guy invents the concept of 'Real Steam' to explain why 'magic' games, AKA good games, end up selling: 'Don't tell Valve'

Gabe Newell in a Valve promotional video, on a yacht.

Charles Zukowski, a game marketing strategist, delivered a talk at Game Developers Conference 2025 on one of the perennial questions for developers big and small: How do you get your game noticed on Steam?

There is, of course, no single answer to that question. Beyond the blindingly simple idea of making a great game, there are factors like early access, wishlists, user reviews, demos and all the backend tools Valve supplies. Zukowski's a bit of a marketing maverick though. He's seen through the Matrix, and beheld "Real Steam."

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