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Destructoid
Destructoid
Entertainment
Scott Duwe

Marathon’s AI enemies were responsible for almost half of all server slam deaths, and yeah, I get it

Marathon's weekend-long server slam finished up yesterday, and I'm surprised how much I enjoyed what I played.

I didn't want to exhaust all options just yet, as the full release is a few days away now (and I've already played multiple tests in the past year or so), so I didn't play as much as I craved to. But several successful solo runs as the Assassin class had me fiending for more.

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