
The co-creator of Peak made an impassioned plea for indie devs to eschew traditional development systems that don't work for them - and to chase the friendslop "fad" before it's too late.
In a presentation at GDC last week, Nick Kaman, studio head at Peak co-dev Aggro Crab, said that the friendslop phenomenon, which was made in a matter of months and outperformed its joint devs' wildest expectations, was "the most fun I've ever had making games." In fact, Kaman said that the enjoyment he found in the development process - the subversive style of which was the main subject of his hour-long talk - "did more for me than the success of the game."