
There is a certain subset of sickos who love to turn gaming into a job. If you're wondering whether you fall into that category, ask yourself: Does the thought of meticulously organizing ammo by armor penetration values in Stalker 2: Heart of Chornobyl set your heart aflutter? Do you find yourself obeying traffic laws in Grand Theft Auto 5? If your answer to any of this is yes, allow me to sell you on Mafia: The Old Country – the latest in a series built upon following rules to the letter.
After a nine-year hiatus following Mafia 3's controversial open world pivot, The Old Country will bring us back to where our well-dressed capers started: Sicily in the 1900s, birthplace of the Cosa Nostra crime family. There's a lot to be excited for – including, as contributor Jeremy Peel puts it, cars that "are so slow they go backwards" – but for many, Mafia's less-is-more open worlds and granular approach to game mechanics will make the wait until launch feel unbearably long.