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GamesRadar
Technology
Miri Teixeira

Lost in Random: The Eternal Die review: "This sequel's roguelike shift squanders the potential of its Burton-like world, yet I can't stop rolling the die for one more go"

Using the poison sword in Lost in Random: The Eternal Die to attack foes at a distance.

Lost in Random: The Eternal Die has me torn. There were times where I may as well have rolled a die or flipped a coin to decide on a final verdict. Then minutes would pass and I'd change my mind again. This is a sequel that isn't quite a sequel, a continuation of a story but framed within an entirely different genre, the same world but from another angle… it toys with you. In some ways I was thrilled, in others, disappointed. And yet, I couldn't stop playing it.

Sequels can be tricky, but in general you'll either get a self-contained story – fully accessible to newcomers, but offering an enriching experience for existing fans – or an exploration of themes and characters that only really make sense to those who have engaged with the original material. Lost in Random: The Eternal Die's storyline falls fairly solidly into the latter category, all while the gameplay gets a big refresh more in-keeping with the former. You don't have to be a roguelike fanatic to enjoy – and complete – The Eternal Die, it's a gentle intro to the genre with flexible difficulty settings. But to truly appreciate, or extrapolate much of use from the storyline, you'll need to have played the first game.

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