
Confession: I'm not a consistent person. My colleagues regularly have to remind me to update our schedule – refusing to simply read my mind – and I am notoriously hard to align plans with. But across years-worth of interviews with Total War developer Creative Assembly, I've asked the same question for years: Nagash when?
The legendary necromancer holds a special place in Warhammer's Old World, partly thanks to all the times he's tried to end it, and his omission from the Total War: Warhammer trilogy has been notable. Creative Assembly's hesitation to add Nagash has always been a matter of power: how do you introduce one of the strongest entities in the universe and not break… everything?