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Taylor Hardwick, Postdoctoral Research Fellow in the Sydney Games and Play Lab, University of Sydney

Loot boxes are still rife in kids’ mobile games, despite ban on ‘gambling-like’ features

klyaksun / Getty Images

In September 2024, Australia introduced a new classification approach for games with gambling-like content.

Under this scheme, videogames containing in-game purchases linked to chance-based features such as “loot boxes” or “gacha” must have a minimum classification of M (not recommended for children under 15 years of age). Additionally, videogames which contain simulated gambling, such as social casino games, must be classified R18+ (legally restricted to adults aged 18 or older).

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