
Every Life is Strange game has one big thing in common: paranormal powers. Max Caulfield's Rewind ability in Arcadia Bay kickstarted the narrative adventure series' supernatural roots, which was then built upon by Daniel Diaz in Life is Strange 2, who could use Telekinesis. Though prequel Before the Storm used Talk Back in dialog rather than Chloe's ability to manipulate time or move objects, there did seem to be the implication that Rachel Amber may have had some kind of power within her. Empathy then became the focus in Life is Strange: True Colors, with protagonist Alex Chen being able to feel and even channel the emotions of those around her.
With the release of Life is Strange: Double Exposure, Max is back once again, and with her return comes the introduction of a new power. The latest entry does stumble in places – see our Life is Strange: Double Exposure review for more on that – but the way it seems to be building up to something with its leading ending has got me reflecting back on the series and the nature of these inexplicable abilities that certain people in the universe have. I've always liked the way the series has never really tried to explain why there are powers, or why it is that only some people seem to have them. I've long held a theory of my own, and in many ways, I kind of hope we never get a proper answer because of it.