
Baldur's Gate 3 is a fascinating game if you're into Dungeons & Dragons 5th edition, the tabletop ruleset it's built upon—because while it's a decently faithful recreation of those rules, it also has enough homebrew nonsense (in the form of magic items and overall tweaks to the TTRPG's core systems) to stand out as its own thing.
Choosing what to scrap, change, and keep hasn't been a straightforward process, however, according to Larian Studio's co-founder Swen Vincke and design director Nick Pechenin during a retrospective panel at PAX West 2024 this weekend: