
In an interview from 11 months ago, the co-founder of Warhorse Studios, Daniel Vávra, was asked why he chose Cry Engine to power Kingdom Come: Deliverance 2 versus something like Unreal Engine. "At the time, nothing else could handle it like this, and to be fair, Unreal couldn't run it even today," Daniel said in February of 2024.
He continued, "I talked with guys who are making The Witcher or from studios that are just trying to make some open-world games on Unreal because there aren't really any open-world games on Unreal. Assassin's Creed, everything like that, is on their own engine."
"CD Projekt just switched to Unreal. Even though, in my opinion, they had a good proprietary engine. I talked to someone whose name I obviously can't say, and I said to him, 'So how about Unreal?' 'Great, we already have pieces done, like some landscapes.' And I said, well, what about the open world? 'Not yet.' When did they announce it? A year or two ago, and it still doesn't work?"