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PC Gamer
PC Gamer
Joshua Wolens

Kingdom Come: Deliverance 2 dev says it deliberately avoids the 'instant gratification' of modern games, channelling the best of Bethesda like Morrowind and Oblivion

The Dry Devil from Kingdom Come 2 wields a torch and grins. Overlaid next to him is a picture of the Adoring Fan from Oblivion, holding a torch and smiling.

I was approximately 3.7 seconds into my playthrough of Kingdom Come: Deliverance 2 before I muttered to myself 'Huh, pretty Oblivion-y'. This is the second-highest praise I can offer a videogame, right beneath 'Huh, pretty Morrowind-y,' which I went onto say almost verbatim in our KCD2 review.

Turns out I wasn't just seeing old-Bethesda-shaped ghosts in a fit of nostalgia. Games like Oblivion and Morrowind were right at the forefront of Warhorse's thinking when it was making KCD2. In a chat with GamesRadar, the game's senior designer, Ondřej Bittner, said Henry's latest adventure was deliberately harkening back to those brilliant open worlds of old.

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