
Kingdom Come: Deliverance 2 is an absolutely huge game by pretty much every metric, but it was made on a much tighter budget than comparable RPGs like Ubisoft's Assassin's Creed Shadows and EA's Dragon Age: The Veilguard. However, instead of trying to directly compete with those giga budget projects, Warhorse decided to forge its own distinct path forward.
Talking to Edge Magazine for issue #420, Kingdom Come: Deliverance 2 lead designer Prokop Jirsa explained the game's brilliant balancing of hardcore RPG and survival elements with approachable systems that, in my experience, always feel just on the edge of being too demanding, resulting in an incredibly rewarding feeling when mastered.