
Wizards of the Coast have published more long-term campaigns for fifth edition Dungeons & Dragons than the majority of groups could ever realistically hope to play. So it’s perhaps surprising that we haven’t seen more adventure anthologies for Dungeon Masters to drop into their own homebrew settings. The balance started to improve with Journeys Through the Radiant Citadel, and now we have another anthology to follow it up, Keys from the Golden Vault.
The unifying concept here is one of thievery: all the adventures are heists or break-ins of one kind or another. However, it underlines a problem with many Dungeons and Dragons books - the fact that the system is better suited to some stories than others.