
It's almost exactly a decade since Ken Levine effectively announced the end of Irrational Games, less than a year after the launch of BioShock: Infinite. In the fallout, only a handful of staff were left, quietly working away until the studio's eventual rebranding a few years later.
"While I'm deeply proud of what we've accomplished together, my passion has turned to making a different kind of game than we've done before," he wrote in 2014. "To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."