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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Jeff Kaplan calls Overwatch 2 "one of my biggest mistakes," names devs who "didn't like PvP" and executive pressure as reasons for troubled development

Overwatch.

The development of Overwatch 2 was troublesome, to say the least. Some PvE elements wound up being scrapped, and there were tensions over the release schedule. Jeff Kaplan, a former director on Overwatch, considers the whole ordeal one of his greatest failings in the industry.

"It's one of my biggest mistakes I've made as a creative leader in my career," he says on the Lex Fridman podcast. "There were two points of failure for me. The first was, I had people on the game team who didn't like PvP or competitive shooters, and they really loved the Overwatch universe and wanted to play these characters and heroes, they wanted to do it on their own terms in a PvE setting."

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