
A kingdom torn asunder by rival claimants to the throne with lovers caught in the crossfire—it's a tale as old as, well, any number of strategy RPGs that are flooding the Steam store pages these days. Arcadian Atlas doesn't differentiate itself from its contemporaries at a glance, but some raw writing and rapid-fire turn based combat help it stand out.
Arcadian Atlas gives you control of characters one at a time instead of the traditional "give commands to your entire team" turn-based structure, which is a huge win for an impatient, overzealous commander such as myself. There's a turn queue on the UI that plainly lays out who goes next, and having multiple units stacked up in a row can end up being as much an opportunity as it is a threat. I really dug how fast combat felt, where a ranger stepping into my cavalier's threat range could be immediately cut down after shrugging off his piddly arrows. Arcadian Atlas' quick pace comes to a crawl when trying to skirmish around hills or cliff sides, however, which are a pain to navigate around with the mouse controls due to the isometric perspective.