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GamesRadar
GamesRadar
Technology
Austin Wood

"It was not 'one guy', look at the dang in-game credits": Balatro's Localthunk joins team size discourse after Geoff Keighley fumbled it at Summer Game Fest by saying Clair Obscur: Expedition 33 was made by "under 30" people

Zoomed in picture of a Balatro Joker plush.

Between a Sifu-like brawler evidently made by one developer and a mere nine friends and Clair Obscur: Expedition 33's development team purportedly being less than 30 people – it's not, even if we are just talking about the core Sandfall staff – the Summer Game Fest live kickoff was both fixated on, and wrong about, how many people made some games.

"My favorite part was 'solo developer, with the help of 9 of his friends,'" said Tyler Glaiel, of The End is Nigh and Bombernauts.

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