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GamesRadar
GamesRadar
Technology
Ashley Bardhan

It took Nintendo devs a year of "squashing and crushing watermelons" to record sound effects for Donkey Kong Bananza: "There were no more good watermelons"

Donkey Kong Bananza DK and Pauline looking in amazement at something.

Please, next time you play Switch 2 platformer Donkey Kong Bananza, consider having a moment of silence for all the melons crushed under Nintendo devs' hands while they were recording sound effects. It's so many melons.

Spotted and translated by Automaton, Donkey Kong Bananza sound director Naoto Kubo recently gave Japanese site Nintendo Dream Web some insight to the Foley method he used while recording audio for the game, which apparently required a bountiful summer harvest of watermelon.

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