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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

It took me 35 hours to discover Clair Obscur: Expedition 33's overworld map, but it only highlights my biggest problem with the game's dungeons

Esquie flies through the air in Clair Obscur: Expedition 33, soaring above the overworld map.

The thing with huge, mechanically dense games like Clair Obscur: Expedition 33 is that the little stuff can get lost along the way. It's a problem I've run into before in the likes of The Legend of Zelda: Tears of the Kingdom, where I spent so much time exploring and getting sidetracked that I totally forgot to level up my armor. Ouch.

But there's so much going on in Sandfall Interactive's debut RPG that I overlooked something truly basic. Between mastering each character's playstyle, gritting my teeth through perilous minigames that make parry windows look a breeze, and playing around with my Pictos and lumina, I apparently neglected to pay attention to the fine print right in front of me. Nearly 40 hours later, I glimpsed two little words in the lower left-hand corner of the screen while exploring the Continent that blew my tiny mind: Open map.

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