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GamesRadar
GamesRadar
Technology
Issy van der Velde

It Takes Two sold over 20 million copies and won GOTY, but Hazelight's Josef Fares says "all the numbers looked really, really bad" before the co-op studio became "this really big developer"

Mio and Zoe talking by a big bubble in a city setting in Split Fiction.

Josef Fares – founder of Hazelight Studios and director of game of the year winner It Takes Two, as well as the massively popular Split Fiction – looks back on his past games and tells us their "numbers" really weren't good.

"Here's the thing: there was always a big, big risk in the beginning," Fares says in an interview with the Edge newsletter. "But I have extreme confidence in what we do. I trust in the core [of the idea]. Brothers, A Way Out, It Takes Two – all the numbers looked really, really bad. Now it's different, because we've kind of become this big developer, but still, with those early games, I just felt like, 'The core is great, I just know it.' So, trust in your vision, and go with it fully. Don't back away from that."

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