
A Japanese developer behind the indie title, Sakuna: Of Rice and Rain, recently explained to a fan who reached out on X, who asked why the game wasn’t on Xbox in response to a sequel reveal, and the answer is pretty straightforward: the team simply lacks the manpower.
Koichi stated: "XBOX, well... personally, it's a console I've had incredibly strong sentimental attachment to since the very first one, but honestly, with our company's manpower, we just can't afford to spread ourselves across multiple platforms like that. In Japan, it's not even stocked in major retail stores, you know…"