
We take sample editing for granted these days; in one form or another, it's integrated into pretty much every DAW on the market. But once upon a time, slicing, dicing and stretching audio to fit our projects wasn't such a simple and convenient process.
Back in the early '90s, working with samples was a time-consuming task, and bringing loops of different tempos together in a single project was even tougher. Released in 1994, Propellerhead's ReCycle was one of the first pieces of software to tackle this problem, making it possible to time-stretch samples without changing their pitch and paving the way for developers like Ableton to incorporate advanced sample manipulation tools into modern DAWs.