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GamesRadar
GamesRadar
Technology
Josh West

Is Black Ops 7 at risk of cannibalizing its own audience with Endgame and Zombies? Treyarch says that "player-driven pacing" is a key difference between the two co-op game modes

Black Ops 7 Big Preview.

Call of Duty has never offered so many different ways to play as it has in 2025. Let's look at your options in Black Ops 7. There's a narrative-based campaign, which not only supports four-player co-op but has now expanded to feature a full 32-player PvE Endgame epilogue. There's classic multiplayer, with maps designed to support core 6v6 activities and larger 20v20 skirmishes. For the battle royale fanatics, Warzone continues to evolve. And then there's the return of Zombies, with Treyarch offering both its largest round-based map and the return of smaller Survival Maps for the first time since Black Ops 2.

That's a lot of content available on November 14. So much that it makes me wonder whether Treyarch is at risk of diluting the core appeal of Zombies, splitting the potential audience up with all the work it has put into the co-op experiences in campaign. I took this question to Kevin Drew, the design director at Treyarch who has overseen development of both Zombies and Endgame.

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