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GamesRadar
GamesRadar
Technology
Will Sawyer

InZoi boss isn't fazed by "a few hundred thousand returns", and the team have an honest approach as the 1.0 launch looms in the next year

InZoi zois taking photos together.

Hyungjun 'Kjun' Kim, the director of Krafton's life-sim game InZoi, might be the most honest game developer I've ever met. He admits that he gets scared whenever he releases an update for InZoi, and that he thought he "may fail [making a life simulation game] because it was just too difficult" – that explains why The Sims has dominated the life sim genre since 2000.

But, with InZoi selling over 1.5 million copies in its first year of early access, Kim's life sim has far from failed, even with a barebones launch and a litany of bugs and performance issues. I was invited to InZoi Studio in Seoul for an exclusive Q&A session to hear from the InZoi boss and learn about the struggles of the first year, and how the game is evolving on the road to its full 1.0 launch by March 2027.

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